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Project
Social Builder

Role
Research
Wireframing
Usability Studies
Prototyping
 

Dates
Nov 2022 -
Jan 2023

Tools
Figma
Miro
Photoshop

Google Suite
 

Social Builder.png

The Problem

A new charity organization wants a solution that matches trade professionals and construction projects worldwide in countries where natural disasters and wars have devastated livelihoods. This non-profit project will allow trade professionals to donate their time to help rebuild homes for the most vulnerable people. 

The Goal

Create an app and a matching website that looks great and feels familiar on all screen sizes. 

Research

The research was conducted via an online survey to understand whether a Social Builder platform was needed in the first place. We asked a mixture of qualitative and quantitative questions such as if you could donate your time and skills to help people in need, on a scale of 1 to 10 please tell us how likely you would be willing to do this and would you travel abroad for a construction project?

The research has revealed a primary user group, young males between 21-50 years of age

 

The user groups confirmed the assumption that people are interested in donating skills rather than money for a worthy cause.

The research also revealed another category of people - construction business owners who would b willing to donate some of their workforce for a worthy cause.

Initial pain points were discovered:

Pain points

Not knowing where to find out information about which countries need what aid

Not knowing how to arrange a visit to a foreign construction site

Not knowing where to stay and whether it is safe

Not being informed about what work was already done on the construction site

Personas

Mo.png

PRIMARY

Name: Steve
Age: 33

Occupation: Plumber

"I feel like my skills would be useful in places of humanitarian crisis. These people have lost everything. I wish there was a way I could go out there and help"

Steve is an experienced plumber who feels he can help the most desperate communities with his skills. He needs a platform where he can easily find projects that match his skill set. Additionally, he wants the platform to help him organize the trip as easily as booking a holiday abroad. Since this is a voluntary project, he would also like to have a way to raise funds to aid him in his travels and expenses.

Lucy.png

SECONDARY

Name: Emma
Age: 49

Occupation: Business Owner

“As a company, we have the experience to help rebuild hospitals and homes for the people in separate situations but it is hard dedicating resources that won't affect our business. I wish there was a way we could send some employees without it affecting us too much financially

Emma owns a construction company and she knows she has the resources that can help rebuild communities that have been damaged by natural disasters. Her biggest frustration is the lack of government-backed schemes her company can participate in to help fund the work in these areas. She would be happy to send some of her employees to these countries if the government helped to fund and organise these projects.

User Journey

Social Builder User Flow.png

Competitor Audit

At the time of research, there was no other competitor that achieved or was aiming to achieve what Social Builder aimed to create. Therefore I had to look at indirect competitors that had platforms with features I could use as inspiration to develop the Social Builder platform.

GoFundMe, Airbnb, and Lonely Planet were chosen for this audit.

 

GoFundMe is one of the most popular charitable crowdfunding platforms. I chose them to understand how easy it was to set up a funding campaign.

Airbnb is the most popular home-hosting platform with a beautiful UI and exceptional user experience. The platform offers a huge amount of variety of homes to stay in and sorts them into clever categories that are useful to customers. I chose them to understand how they present all the information in a clear and easy-to-understand manner.

Lonely Planet is a well-known travel information site. I chose them to see what relevant information they include and how easy it is to find it on their website

Competitors - Social Builder.png
GOFUNDME.png
AIRBNB.png
LONELY PLANET.png

Paper Wireframes

For this project, the challenge was to adopt a mobile-first approach, therefore I started my paper wireframes by designing for a mobile app first and then expanding to a larger screen 

Mobile Home Page 1.0.png

Digital Wireframes

After handpicking the best elements from all the paper wireframes, I had a solid base to work with and convert to two sets of digital wireframes (For the desktop and mobile experiences). Figma was the tool of choice from this point onwards.

MOBILE
WIREFRAMES

The Home Screen of the mobile app digital wireframe remained almost identical to my proposed paper wireframe with one small change. During digital wireframing it was apparent that the user has no way of exploring all the projects easily therefore I have made a decision to replace the 'Register' button with 'Explore the Projects' button. Most users who are used to using digital apps would look for the 'Register' button by clicking on the Avatar icon at the top of the screen - that is where the 'Register' option will be moved.

For this app I wanted to explore the full user journey of finding a project to work on, including the welcome and registering screens as these will be crucial components of the user journey

DESKTOP
WIREFRAMES

The desktop website borrows heavily from the mobile app design in terms of feel and navigation, however, the bigger screen allows for more content to be displayed and some features work better on a website format. For instance, the website does not have a separate Welcome and Registration screens, these are included on the Home Screen as pop-ups. 

The rest of the design focuses on using the wider format of the website to present more information to the user that requires less scrolling.

Lo-Fi Prototype

Using a complete set of digital wireframes, I created a low-fidelity prototype. The primary user flow I connected was ordering movie tickets so that this flow could be tested in a usability study.

MOBILE APP

Lo-Fi Wireframe.png

DESKTOP WEBSITE

Lo-Fi Desktop.png

Usability Studies

The Low-Fi prototype flow is complete and needed to be tested by several target users in order for me to understand whether my design meets the criteria. Several important conclusions were found that make a difference for the user experience.

SG10 5G - Projects - Ukraine v1.png

FINDING #1

The participants were not well enough informed between the application stage and commitment stage

Supporting evidence: 5 out of 5 participants have stated on the survey that they need to learn a lot more about the project

 

"Oh, I committed already? I thought there was going to be more information in-between" 

FINDING #2

Most participants did not understand how traveling and accommodation was being organized

Supporting evidence: 4 out of 5 people were concerned about travel and accommodation. Not enough information is available for them to understand the logistics.

"How does accommodation work? Do I need to find my own hotel?"

FINDING #3

The project dates are causing confusion

Supporting evidence: 4 out of 5 participants made a comment about the dates not being clear enough

 

"How do the dates work? Dates by month are a little vague. I cannot commit for a whole month" 

Style Guide

Sticker Sheet - Social Builder.png

Hi-Fi Prototype

Based on the first Usability Study, conclusions were made that the biggest issue with the Lo-Fi Prototype was delivering information in a clear and relevant way. None of the participants could confidently say they knew what they were signing up for therefore the Hi-Fi prototypes needed to contain a lot more detail for context.

Social Builder High Fidelity Mobile Protype.gif

MOBILE APP EXPERIENCE

Improvements

Added interactions that take advantage of the mobile format

Added an expandable 'project timeline' for the user to understand at what stage this project is

Added an additional flow for creating an account that takes into account adding skills and interests

A fully detailed mockup of the Project Information screen

Added an addional flow to explain how crowdfunding works

DESKTOP EXPERIENCE

Improvements

All the improvements made on the mobile app have been carried over to the Desktop experience.

Unique animations that take advantage of the 'mouse hover' environment available on desktops and laptops.

Social Builder High Fidelity Website Protype.gif

Accessibility
considerations

IMAGES

Large images are used as buttons to help users quickly browse and make choices. Large images are easier to tap than traditional buttons

CONTRAST

The colour scheme was picked with WCAG compliance to help people with colourblindness navigate the app with ease

SIMILARITY

To help user understand which elements are interactive the same colour is used on all the buttons

Takeaways

LESSONS

This project was unlike any other I have done, mainly because there are no direct competitors to take examples from so it needed to be a blend of features from indirect competitors such as Crowd Funding, Holiday Booking and Charity Organization sites and marry them to create Social Builder.

I was able to further hone my skills in Figma by pushing myself to be more creative with interactions and animations

NEXT STEPS

I would like this to become a globally accessible service and in order for this to be accessible to more people the site needs to be available in more languages. This would be the next iteration after a successful initial launch of Social Builder.

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